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Walking to think

Problems I stare at for an afternoon often come loose after a 30-minute walk. A few notes on walking without headphones and without a goal.

Some afternoons I look at a Figma screen for an hour and change nothing. The layout is wrong somewhere, but the longer I look, the less I see. On those days the most useful thing I can do is stand up and go for a walk.

No headphones

The only rule is no podcasts and no music. At first it feels empty. For the first ten minutes my mind still circles the to-do list, unanswered messages, tomorrow's meeting.

Then it settles. I start noticing small things: a sign with nice lettering, how a café arranges its tables, sunlight cutting across a wall. Often around minute twenty, the answer to the earlier problem shows up on its own, even though I wasn't trying to think about it.

No goal

I don't count steps or set a distance. When walking becomes exercise I start checking the time and doing sums. Walking to think needs permission to go slowly, stop, and turn down an unfamiliar alley.

I bring my phone on do-not-disturb, only for notes. Ideas that arrive on a walk disappear fast if I don't write them down straight away.

Why it works

I don't have a scientific answer. My sense is that away from the screen I stop looking at details and start thinking about the whole. A layout problem is rarely about 16 versus 24px. More often I'm trying to fit too much onto one screen, and that only becomes obvious when I'm not looking at it.

A small suggestion

Next time you're stuck, try a 20-minute walk before opening another reference tab. You don't need to go far. Once around the block is enough.